This guide shows you how to create a JS/HTML Cordova application and deploy them tovarious native mobile platforms using the
cordova
command-lineinterface (CLI). For detailed reference on Cordova command-line, review the CLI reference- Cordova Download File
- How To Download Cordova On Mac High Sierra
- How To Install Cordova
- How To Download Cordova On Mac Mojave
- How To Download Cordova On Mac Catalina
Installing Cordova. Cordova command-line runs on Node.js and is available on NPM.Follow platform specific guides to install additional platform dependencies. Open a command prompt or Terminal, and type npm install -g cordova.
Installing the Cordova CLI
- From the Xcode menu, select Preferences, then the Downloads tab. From the Components panel, press the Install button next to the Command Line Tools listing. Create a New Project. Use the cordova utility to set up a new project, as described in The Cordova The Command-Line Interface. For example, in a.
- With the Cordova integration in Meteor, you can take your existing app and run it on an iOS or Android device with a few commands. A Cordova app is a web app written using HTML, CSS, and JavaScript as usual, but it runs in a web view embedded in a native app instead of in a stand-alone mobile browser. An important benefit of packaging up your.
The Cordova command-line tool is distributed as an npm package.
To install the
cordova
command-line tool, follow these steps:- Download and install Node.js. Oninstallation you should be able to invoke
node
andnpm
on yourcommand line. - (Optional) Download and install a git client, if you don'talready have one. Following installation, you should be able to invoke
git
on your command line. The CLI uses it to download assets when they are referenced using a url to a git repo. - Install the
cordova
module usingnpm
utility of Node.js. Thecordova
module will automatically be downloaded by thenpm
utility.
- on OS X and Linux:On OS X and Linux, prefixing the
npm
command withsudo
may be necessary to install this development utility in otherwise restricted directories such as/usr/local/share
. If you are using the optional nvm/nave tool or have write access to the install directory, you may be able to omit thesudo
prefix. There are more tips available on usingnpm
withoutsudo
, if you desire to do that. - on Windows:
The
-g
flag above tells npm
to install cordova
globally. Otherwise it will be installed in the node_modules
subdirectory of the current working directory.Following installation, you should be able to run
cordova
on the command line with no arguments and it should print help text.Create the App
Go to the directory where you maintain your source code, and create a cordova project:
This creates the required directory structure for your cordova app. By default, the
cordova create
script generates a skeletal web-based application whose home page is the project's www/index.html
file.See Also
Add Platforms
All subsequent commands need to be run within the project's directory,or any subdirectories:
Add the platforms that you want to target your app. We will add the 'ios' and 'android' platform and ensure they get saved to
config.xml
and package.json
:To check your current set of platforms:
Running commands to add or remove platforms affects the contents ofthe project's platforms directory, where each specified platformappears as a subdirectory.
Note: When using the CLI to build your application, you shouldnot edit any files in the
/platforms/
directory. The filesin this directory are routinely overwritten when preparingapplications for building, or when plugins are re-installed.See Also
Cordova Download File
Install pre-requisites for building
To build and run apps, you need to install SDKs for each platform you wish to target. Alternatively, if you are using browser for development you can use
browser
platform which does not require any platform SDKs.To check if you satisfy requirements for building the platform:
See Also
Build the App
By default,
cordova create
script generates a skeletal web-based application whose start page is the project's www/index.html
file. Anyinitialization should be specified as part of the deviceready event handler defined in www/js/index.js
.Run the following command to build the project for all platforms:
You can optionally limit the scope of each build to specific platforms - 'ios' in this case:
See Also
Test the App
How To Download Cordova On Mac High Sierra
SDKs for mobile platforms often come bundled with emulators thatexecute a device image, so that you can launch the app from the homescreen and see how it interacts with many platform features. Run acommand such as the following to rebuild the app and view it within aspecific platform's emulator:
Following up with the
cordova emulate
command refreshes the emulatorimage to display the latest application, which is now available forlaunch from the home screen:Alternately, you can plug the handset into your computer and test theapp directly:
Before running this command, you need to set up the device fortesting, following procedures that vary for each platform.
See Also
Add Plugins
You can modify the default generated app to take advantage of standard web technologies,but for the app to access device-level features, you need to add plugins.
A plugin exposes a Javascript API for native SDK functionality. Plugins are typically hosted onnpm and you can search for them on the plugin search page. Some key APIs are provided by the Apache Cordova open source project and these are referred to as Core Plugin APIs. You can also use the CLI to launch the search page:
To add and save the camera plugin to
package.json
, we will specify the npm package name for the camera plugin:https://yellowclever309.weebly.com/blog/cube-world-mac-os-x-download. Plugins can also be added using a directory or a git repo.
NOTE: The CLI adds plugin code as appropriate for each platform.If you want to develop with lower-level shell tools or platform SDKsas discussed in the Overview, you need to run the Plugman utility toadd plugins separately for each platform. (For more information, seeUsing Plugman to Manage Plugins.)
![Sierra Sierra](/uploads/1/2/6/7/126701409/361782177.jpg)
Use
plugin ls
(or plugin list
, or plugin
by itself) to viewcurrently installed plugins. Each displays by its identifier:See Also
Using merges to Customize Each Platform
While Cordova allows you to easily deploy an app for many differentplatforms, sometimes you need to add customizations. In that case,you don't want to modify the source files in various
www
directorieswithin the top-level platforms
directory, because they're regularlyreplaced with the top-level www
directory's cross-platform source.Instead, the top-level
merges
directory offers a place to specifyassets to deploy on specific platforms. Each platform-specificsubdirectory within merges
mirrors the directory structure of thewww
source tree, allowing you to override or add files as needed.For example, here is how you might use merges
to boost the defaultfont size for Android devices:How To Install Cordova
- Edit the
www/index.html
file, adding a link to an additional CSSfile,overrides.css
in this case: - Optionally create an empty
www/css/overrides.css
Pro tools 12.5 mac download. file, which wouldapply for all non-Android builds, preventing a missing-file error. - Create a
css
subdirectory withinmerges/android
, then add acorrespondingoverrides.css
file. Specify CSS that overrides the12-point default font size specified withinwww/css/index.css
, forexample:
When you rebuild the project, the Android version features the customfont size, while others remain unchanged.
You can also use
merges
to add files not present in the originalwww
directory. For example, an app can incorporate a back buttongraphic into the iOS interface, stored inmerges/ios/img/back_button.png
, while the Android version caninstead capture backbutton events from the corresponding hardwarebutton.Updating Cordova and Your Project
After installing the
cordova
utility, you can always update it tothe latest version by running the following command:Use this syntax to install a specific version:
Run
cordova -v
to see which version is currently running. To find the latest released cordova version, you can run:To update platform that you're targeting: Buy mac os x mavericks.
Install Xcode for iOS development
How To Download Cordova On Mac Mojave
If you wish to develop iOS apps, go ahead and install Xcode, which is Apple's development tool for iOS app development:
- To access iOS development resources, you need to sign up for an Apple account if you have not already done that.
- To deploy apps on devices (iPhone and iPad) and to publish apps on the AppStore, you should join Apple's iOS Developer Program. This costs 99 USD per year.
- Install Xcode from: https://developer.apple.com/xcode/downloads
- When the install is complete, launch Xcode and enable the command line tools for Xcode (these are used by Cordova).
- From the Xcode menu, select Preferences..
- Select the Downloads tab.
- Under Components, locate Command Line Tools and click the download icon.
- If you get stuck, try out the Cordova documentation for iOS.
How To Download Cordova On Mac Catalina
Xcode is now ready to be used with Cordova. The way this works that that you create and build a Cordova project, the build process generates an Xcode project, that you just double-click to open. When your project is open in Xcode, you can run it in the iOS simulator or deploy the app to a device. Follow the instructions in the Cordova Guide to try this!